Week 2 Recap – Inspiration, Ideation, and Implementation

Disclaimer: I was in Arizona this week for a school-sponsored trip for my minor and couldn’t make it to class. Instead of talking about my experience at DRES I’ll be talking about my previous experience with human-centered design and my thoughts on the videos and readings we’ve looked at so far.

Background

Coming into this class, I really didn’t know what to expect. I had some exposure to inspiration and ideation phases of the human-centered design process in another class but was interested to learn more about the implementation phase and to see how all these principles applied in a physical maker space. As I was going through the material on the methods for the inspiration phase, I was struck by how thorough the techniques were for digging deep to the root cause of any problem. Using the “Five Whys” seems like a great way to fully analyze the situation. I realized that this step was foundational in solving the true problem instead of a byproduct of the problem. Realizing this helped give me greater context for a similar class project I had worked on a year ago.

Learning from the Past

In a previous class, I worked on a team that was tasked with finding a solution that would improve the porta-potty user’s experience. We learned about the human-centered design process and then started by finding out more about the user experience. Instead of actually interviewing or going to use a porta-potty my team sent out a survey asking about the pain points in the porta-potty user experience. This lack of personal contact with our respondents inhibited us from using the “Five Whys” method to dig to the root of the problem. We ended up finding that smell was an issue and decided that a spring-loaded flap to seal off the opening would be a good solution. The final class assignment was to create a prototype of our product (shown below).

Prototype Front View
Prototype Side View

Takeaways

While it was great to go through the inspiration and ideation phases of the human-centered design, we did not go through multiple iterations of our product and were not forced to think about the viability of implementation. This led our group to create a solution that would have struggled as a workable solution outside of the classroom. In this class, I am excited to learn from my mistakes in my last group project. This semester, I plan to take a more critical approach to gather information from our user group, iterate multiple times on our product through quick 3D prototyping, and develop a product that has viable implementation prospects.

Finding Creative Confidence and Inspiration

Finding Creative Confidence

One of my biggest concerns of taking the Digital Making Course is my ability to be creative. There is so much fuss around the world about needing to be innovative; about how we should be changing the world. However, I never truly believed that I have the ability to leave such an impact through a creative idea. This lack of confidence caused me to feel nervous about the course. Yes, I wanted to learn about the overall process of designing a product. Yes, I wanted to learn how to use computer-aided design (CAD) software. Yes, I wanted to learn how to use a 3D printer and successfully be able to print an object. But I wanted to do more. With the help of the mentors, the professor, and the fellow students, I wanted to design a product that will bring a positive impact on someone else’s life. Yet, how am I supposed to do that when I do not even believe in my ability to do so?

Thankfully, the course began with learning about different mindsets necessary to be a successful designer, one of which was “Creative Confidence.” The concept of this mindset is that a designer needs to believe in oneself’s ability to have big ideas and act on them. Throughout the journey of designing, there will be many ambiguity and failure, but that doesn’t mean I should give up. I just need to continue to explore different ideas and learn from the failures. It may be easier said than done, but learning about such mindsets allowed me to be less nervous and be more excited about the journey.

Finding Inspiration

With my upgraded mindsets, I was eager to meet the mentors and learn about their stories. I was ready to be inspired. The meeting began with Adam, who showed the class around the Disability Resources & Educational Services (DRES) facility.

At DRES facility, you can find a wall of Paralympians who have competed in wheelchair racing.

It was amazing to see the training equipment that is used, a timeline of racing wheelchairs showing the evolution hanging from the ceiling, and a workshop where innovative ideas to help the athletes come to a reality. Along the tour, we were introduced to Ariel, who shared her story of 3D printing the wheelchair racing gloves and distributing them around the world at a more affordable price for the customers. Afterward, we were introduced to Ryan, Jenna, and Ron, who openly shared about their experiences with wheelchairs, prosthetic legs, and meeting others with similar experiences.

Even before meeting them, I knew that I would gain inspiration from them. But they surpassed my expectations. I wasn’t aware how much of an inspiration they would provide. I felt that every single experience that they shared were valuable, leaving me frantically taking notes throughout the whole session. One of the most important points that were brought up during the conversation was the problem of affordability. It is mostly not the technology or the idea that is lacking in today’s word, but it is more so that these innovative products are not really affordable right now to the majority of the people who they are created for.

From the conversation, I was able to immediately come up with several ideas that I would like to explore down the road. Not only did it raise my eagerness to dive into the project, but it also raised my confidence. Unlike my worry before, I was already developing multiple ideas, demonstrating that I am more creative than I think.

The conversation also changed my perspective about innovation. It’s not about changing the world. Rather, it’s about improving someone else’s world. Even if it makes a difference in a few people’s lives, that is completely fine. As long as you design for the people and create an idea or a product for them to improve an aspect of their lives, you are an innovator. After all, isn’t that what human-centered design is all about?

Tapping in

After looking through the website for the digital making class I was excited to apply to join the class. The thought of entering in a maker space after volunteering in a fabrication laboratory during high school was exhilarating and nerve-racking. Although I had previous knowledge that this class was not limited to certain majors, I was not expecting to hear about and meet people from so many different backgrounds. It is rare to work in such an interdisciplinary group. I am excited to see how I will grow professionally and academically in this course.

For our first day of class, we were greeted with an assignment and experts/mentors. The goal of the assignment is to work in groups of three and four to create an idea for enhancing our expert users lives. The design method and process that we will utilize in this class is very different from what I’ve used in the past. Usually, I would think of the design process as a system of steps that are repeated until a final product is produced. These steps involve identifying a problem, designing a solution and prototyping until a final product is reached. However, in this class, we will eliminate identifying the problem out the process and replace it with finding ways to enhance our experts’ lives. This approach ties into other techniques we have learned so far that focuses on human-centered design.

A meeting with the experts and tour of the DRES facility was planned for the second week of class. During the tour, we had a chance to see where the athletes train and we also got the chance to go into the maker space that one of the experts utilizes for her business. Towards the end of class, we engaged in a group interview with the experts and mentors. This part was particularly interesting because it is common to hear people talk about themselves however, it is less common to hear people be vulnerable about issues that they struggle with. While taking notes during the interview I became conflicted with feelings of anxiety. I felt as if the expectations were high. Some issues/concerns that the experts brought up, such as affordability and insurance, were major. However, looking back it is clear that designing change has a lot to do with being comfortable with uncertainty and trial and error. I hope going forward to channel the confidence to take risks and push boundaries throughout the semester.

Week 2 Reflection –Inspiration at DRES

In week two, we met our mentors at DRES (Disability Resources and Educational Services). As I visited DRES and heard mentors’ stories, I was touched by many points.
The first thing that stood out to me was the mindset of this course. We called those people who were going to participate in our projects mentors instead of users. This seemed to be a small wording difference, but it implied different meanings: through the projects that we are going to work on for the semester, we are not working towards helping people who have needs or need our help; instead, we are learning from the experts who have more experiences than us. This is something that I have not thought about. Previous to this class, I have taken some marketing classes and a design thinking course, whenever we talked about the targets, we were using words such as users or customers. Although we talked about the importance of customization and strived for tailoring the ideas, products or services to the targets, we were using the mindset that those people need us to fulfill their unmet needs and wants. This made me ignore the fact that those people had more experiences than me in their lives. As I saw the athletes training, I realized that they were stronger and more perseverant than me, and what I am aiming to do should be learning from their experiences and coming up with something that can radically impact someone rather than some minor modifications that don’t matter much to people.

Another thing that moved me was the evolvement of the sports chair. In the room that athletes conducted training, I saw previous versions of sports chair hanging on the ceiling. I was surprised to see how the sports chair changed from very similar to the everyday chair to distinct from the everyday chair. Living in modern life, it seemed natural to me that what people used should be useful and excellent. Seeing all the sports chair reminded me that Rome was not built in one day; what we experienced today resulted from many people’s time and efforts. Just like the “iterate, iterate, and iterate” mindset in human-centered design, I should continually think of ways to improve the work to enhance people’s life. The sports chair also reminded me of the significance of “empathy,” another mindset of human-centered design. Adam, one mentor of our course, shared with us the story of how sports chair evolved throughout the years. In the beginning, the sports chair was designed by companies that didn’t consider the needs of the athletes. Thus, the sports chair had many issues that were not user-friendly. It was athletes who were using the chair pushed the design to be more friendly and useful. When I design in the future, I should always remember stepping in others’ shoes and empathizing with other people’s perspectives.

Week2: Learning From the Experts

This was my first time walking into the DRES facility. When I walked into this building, I knew that my journey of discovery of opportunities started.

Tour

The beginning of this journey started with a tour of the DRES building. We went underground to the athletes’ practice room, which was also a museum of a collection of generations of racing wheelchairs. We also visited Adam’s “MakerLab” and learned about Arielle’s story of her 3D-printed gloves for athletes.

From the first generation that could easily cause hand injuries to the high-cost second generation of gloves to the new, cheap 3D-printed gloves. This transition of products being used by wheelchair tracking athletes reminds me about a book I previously read, Are Your Lights On. In this book, there was a chapter called “Missing the misfit”. The chapter illustrates the importance to find the misfit, which is a solution that produces a mismatch with human beings who have to live with the solution, and come up with a solution to deal with the misfit. However, misfits are usually hard to recognize because humans are very adaptable creatures that we can live with the misfit until we realize that we didn’t have to live that way.

Before the second generation of gloves, wheelchair tracking athletes had no problems with living with the first generation of gloves that would cause hand injuries. Before the 3D-printed gloves, wheelchair tracking athletes used the expensive second generation of gloves with no problems too. But when 3D-printed gloves came to live, people recognized that they didn’t need to race and practice with the previous generations of gloves. Arielle’s successful story helped me realize the importance of looking carefully from life experiences to find opportunities that could improve our life experiences. This can lead to a long-lasting positive impact on our society.

Expert Users Interview

The roundtable interview started with Professor Sachdev’s overview of the goals of this digital making seminar course. Digital fabrication. Quick prototyping. Human-centered design. Learning how to be empathetic. Finding opportunities within different people’s life experiences to help improve the quality of life in society. These are all big goals that I had never thought about for digital making. But on this day, I learned at least a few from the experts’ stories.

Without listening to the experts’ stories, I could never imagine the life of a person with a disability of mobility. I would never know that a person with a disability of mobility can still go back to the life they used to have. I always felt pity to people who need to move with their wheelchairs or prosthetic legs because I thought that their life would become very inconvenient and lost a lot of fun. However, after hearing Ron and Jenna’s stories, I realized the danger of making assumptions about the life that I had no prior experience.

Ron had fun with wheelchair even after he was able to walk after two years of learning. Jenna was happy with her prosthetic leg that allows her to play volleyball, basketball, and track like everyone else. Arielle started with her idea of 3D printed gloves to her business to working with a charity to make wheelchairs affordable and accessible to people in need in Africa.

After taking away my bias, I realized that there are many people in the world who need us to design products that can solve the misfits that they are currently facing but not realizing. 65 millions of people in the world still do not have access to wheelchairs that they need. There are many things we can design for them to solve their challenges. How could we utilize what’s available to make wheelchairs or other products affordable and accessible to people in need? This question is extremely important for us to consider. When I was thinking about product opportunities, I started to imagine if we could 3D print the wheelchairs locally in their components and assemble the components like how people 3D printed houses. Even though the wheelchairs could be huge, their components are relatively small. As a result, people in poor areas could also 3D print the components and assemble them to serve their needs. This product design idea might not be perfect, but the inspiration I gained from the experts’ stories was material.

If It’s Not Broke, Use It To Create Something New

Walking the same path I’ve anxiously trudged many a time before, I felt a little bit disappointed. I had signed up for this digital making course to learn new things and find ways to stay curious in my field. Yet, everything we had done so far was so familiar to me: the slight sweat building up from the far walk to the DRES testing center, the awkward stillness of its lobby, and quickly redirected glances to avoid eye contact with the strangers you’ve been thrown together with in the class; all of this was familiar. What was unfamiliar was our descent from the first floor to the wheelchair sports training room and the brief retelling of the history of wheelchair sports told to us by our mentor, Adam. What was unfamiliar was learning about how someone who had taken the same class as us mere years ago now had a multinational company whose product had made a significant impact on sports technology. It was incredible learning each individual mentor’s story and the way they made the most out of what they had, using existing technology in unique ways to not just make a profit, but make an impact. Hearing about Jenna and Ron’s struggle to become an athlete, I couldn’t help but relate to the yearning they experienced, having had to stop my own sport, track, due to chronic shin splints.

An idea for using track spikes and rubber soles to create a lighter shoe with traction came from Jenna’s trouble with the black ice on campus.

This is all to say that the whole experience of interviewing experts with experience in disability related products was an especially empathetic and inspiring experience for me. Throughout the course of the interviews, their emphasis on affordability and accessibility inspired many ideas in me to help solve not only problems they brought up about physical disabilities but also problems that my friends and I – who have mental disabilities – experience daily. Given the stigma against such disabilities, the budget constraints of helpful projects tend to be lacking; what really sparked my brain in the interview was all the ways that the experts we talked to innovated creatively through utilizing existing objects and ideas to create solutions to completely unrelated problems. As a business major interested in consulting, this emphasis in cost effective innovative solutions is a particularly interesting mentality that I will carry with me into future problem-solving situations. I had been thinking of innovation in terms of creating new things completely from scratch, but moving forward, I will be keeping the ideal of adapting old inventions to newer and more modern, salient products.

DRES Reflection

Our visit today to the DRES facility was very enlightening as far as design thinking for the wheelchair industry. I think the overarching takeaway I had was that there is not a lack of innovation or even accommodation. Many of today’s problems are centered around accessibility, and mainly affordability. We were poised with the challenge of thinking how to have wheelchairs and components inexpensively find their way into Africa while accounting for the harsh terrain found there. The make this a cost-effective solution requires a lot more than simply donations. The cost to ship and transport the chair make this sort of effort almost not worth it.

Through my discussions with Ron, we ultimately concluded that there are 2 overarching possible projects I’d like to explore. An IKEA styled wheel chair could be the solution to both accessibility and affordability problems. If the components were able to be sustainably reproduced, then the locals would easily be able to repair and edit the wheelchairs however they would like to. The IKEA styled mechanics would also allow the chair to be compactly shipped in a box or a small container on a largo cargo. If the local regions received the wheelchairs could then be exposed to technologies such as 3D printers, then they could maintain the wheelchair themselves for the remainder of its longevity. Creating this solution would eliminate the issue shipping heavy and preassembled items.

The other solution we thought was creating tracs for the wheelchairs, so they could more easily traverse terrains like snow, sleet, dirt, and sand. Many transportation vehicles already possess this ability so drawing inspiration from something like a bulldozer could lead to a possible solution. Early issues we saw was the installation and removal of these tracs. The wheelchair user would have to easily be able to ride up onto the tracs and then somehow safely attach them to the wheels. Although this may not be feasible to focus on in this course because it would be quite difficult to engineer such a device using 3D printed materials or Arduinos.

Although I also came to realize that the most feasible business case would be to gather data on which component of the wheelchair is most prone to repairs and simply 3D print those parts. In low-income areas, we can simply send the software file, so they are able to print it themselves locally. Innovating simple solutions to large problems is what we’re striving for – especially for a demographic which is oftentimes so overlooked.

Welcome to Digital Making 2019

Welcome to the Digital Making Course for Spring 2019 . We will use this blog for our weekly reflections, to share our learning with the world.

If you are new to WordPress, check out tips on creating a post https://ithemes.com/tutorials/creating-a-wordpress-post/ and creating links 
Some tips for making your post look  better are good to know as well. Add categories to the post(Week#) from the list. There is no strict word limit, but 400-500 words is a good guideline. Get inspiration from previous classes as well.

https://publish.illinois.edu/digitalmaking2017 

http://publish.illinois.edu/digitalmaking2016 

http://publish.illinois.edu/digitalmaking/