Setting the Pace for the Make-a-thon

This week, instead of holding a regular class, we had an opportunity to come together with the rest of the Make-a-thon participants. Make-a-thon is a 3-day capstone event for our course, where the goal is to develop a working prototype of the idea that we have been working on over the semester by the end of it. Just like any other make-a-thon or a hackathon event, there will be a panel of judges to select the best prototype/idea, and prizes, including a 3D printer, will be given out. What got me excited about this event is that it is not only us, the Digital Making Seminar students, participating in it but there are students from the Accessibility + Design course, as well as other design and making courses and programs across the campus who will be participating in it. With everyone working on the theme of accessibility, I am glad that this event is open to more people and hope that it will continue to expand over the years.

It was exciting for me to see a room full of participants and the mentors, all buzzing with various ideas. With so many people present, I could not wait to see the different ideas that they were exploring and what would come out by the end of the event.

Getting Inspired by the Mentors and Expert Users

Another important part of the meeting was being introduced to new mentors/expert users and hearing their stories. One of the most inspiring stories that I heard was from John, an expert user, who has conditions that do not allow him to have the necessary grip strengths on his hands to pull a sock apart to put it over his foot. He shared the challenge of this as well as how he overcame it. His solution was to attach three loops around the neck of the sock, through which he can insert his fingers and pull it over his foot. It was an extremely simple, yet brilliant idea.

This reminded me of the phrase “simple is the best” and made me reevaluate the ideas that my team and I are working on. To ensure that our product is usable by a large user base, we need to make sure that the idea is simple and clear enough that it can be used easily. As an idea develops and makes progress, I think it is very easy to lose the initial goal or a mindset that the idea was developed from due to the excitement and the desire to do more. However, since the ultimate purpose is to allow the users to use the product easily, we always need to be conscious of them. John’s story inspired me to look around the daily objects to see if they can be modified to help with the opportunity that my team and I have identified.

Team Rotam

With the new inspiration and energy from the participants, my team and I gathered during the breakout session to talk about our ideas further. While discussing, we realized that we have several ideas but it would be more helpful to have them be tangible to determine whether they are viable options or not. Therefore, we are looking to develop on the ideas further and create a few low fidelity prototypes of each to test them out. We expect challenges from transferring our ideas to tangible products, but we are also very excited to see how they will turn out. We believe that with tangible prototypes, we will also have an easier time demonstrating our ideas to Ryan to receive his feedback, which is why this is very important.

Preparation Is Key

THE PLAN.

This week, instead of regular class, we had a Pre-Event for our capstone Make-A-Thon event. At this event, we previewed our schedule for the Make-A-Thon weekend and got to meet some new mentors and participants. All three classes participating in the Make-A-Thon were present (which includes Vishal’s Digital Making class of which I am a part of, Dr. McDonagh’s Accessibility + Design course, and Jeff Ginger’s Makerspace seminar). During the night, we had a panel of wheelchair users talk to us about what people with disabilities really wanted out of the Make-A-Thon – a chance for innovators to learn to use empathetic design, include humanizing language in their vocabulary, and create tools which can help make daily living easier. They are not asking us to solve particular “problems” or find “solutions” to the difficult aspects of their lives, rather they want to take the opportunity to collaboratively innovate with us.

The panel itself, included Adam Bleakney (one of our mentors and Coach of U of I’s wheelchair racing track team), Isaac (an U of I freshman), John (an U of I sophomore), Ryan Wilson (an U of I alumnus), and Steve (a representative from Clark-Lindsey). Each member of the panel described to us some frustrations they had with their daily living and helped us understand more about the disabilities they had as well as what sort of innovations they have created as a result.

Below is a picture of what all of John’s socks look like. He has attached three loops because his condition means that he has no grip strength in his hands. With the help of the loops, he is able to independently put his socks on via putting his fingers through the loops!

Additionally, not only did Steve tell us about his own experiences, but he also related to us the experiences of the residents of Clark-Lindsey. Clark-Lindsey is a local retirement community that Steve works at. At Clark-Lindsey, many of the elders have problems such as dementia or pre-Parkinson’s disease which makes some daily living actions difficult, such as walking (and therefore tripping often) or not being able to hold a phone steadily (which makes Facetiming family and grandchildren difficult). Steve talked us through the most common difficulties and proposed that those without a current project help out with some of them. Although I am already working with my team on our attachable treads, one quick idea I had thought of was to use a music stand to help those with trembling hands hold a phone, tablet, or book still for use.

The final part of the Pre-Event had us mingling with the other students as well as the new mentors to create some project ideas. As we already had our own project that we have been working on throughout this semester, my group ended up having a team meeting about the extra research we would need to do in the upcoming days in order to be fully prepared for the Make-A-Thon event. We also talked to a prospective new team member that is a student from Jeff’s Makerspace seminar.

DIGGING AROUND.

Since we did not have a formal workshop class this week as we usually do, I want to also recap some of the other learning that we are doing in class that has not been mentioned before. We have a class forum on a site called Yellowdig where each member of the class can post news articles about the different innovation tools we come across in our lives. This could be extra research on anything we have learned in class that we were particularly interested in or even just articles relating to maker culture and current innovations. In the past week, I have posted a couple interesting articles I have found online. One article was about Odyssey Innovation, a company that makes kayaks out of sea plastic and the other was about Stanford and Apple Watch’s research.

I found these articles interesting for a couple reasons. First, for the article about Odyssey Innovation talked about using a business model as a tool for promoting recycling. While I would like to believe the best of people, the current amount of recycling being done is still not enough – whether this is due to a lack of time, lack or caring, or lack of accessibility. However, if a business model were used, I can see that being enough of a motivator to increase the amount of recycling being done. It is an interesting concept that I think should definitely be explored further by activists.

Next, the Stanford and Apple Watch research was interesting to me in that it is a possible way to make medical information more readily available. While Apple is adamant that their products are not medical grade and therefore cannot give completely accurate results and should not replace doctor’s visits, the application of Apple Watch in sensing irregular heart rates seems to be something that can help discover early indications of heart problems and give users a heads up as to when to visit the doctor. I feel like there could be some really cool applications for the medical field to explore in conjunction with Apple, and I hope that they continue to develop their research.

Finally, one article that my classmate and fellow Solestice teammate, Trevor Sibby, posted was actually about a startup that he is a part of: Nouvo. Nouvo aims to create a smart pacifier that can sense the pH level and temperature of a baby’s saliva in order to help discover problems earlier rather than when symptoms start to show themselves. It is incredibly inspiring to work so closely with someone who is working on technology with such potential.

FAB LAB!!!!

This week I wasn’t able to physically be in class due to some unfortunate circumstances. I was however able to visit Jeff and see the Fab Lab prior to this weeks workshops. I learned of some of the complex filments and advanced 3D printers. I got to know a bit of the staff as well. In terms of class, I was able to get up to speed from my wonderful team members. This week was the start of our workshops through the Fab Lab. The class was given a tour of the entire facility by Jeff Ginger, who is the director of the lab. He gave a presentation during last weeks class. After the initial tour the class was split into different workshops within the fablab. Some people were learning the laser cutter while others built circuits.

After this the class went back into their  groups and brainstormed for the remainder of the class period. The TA also assisted during the brainstorming session given a different prompt every 3 minutes. This helped further our ideation and conceptual prototyping, while designing with an open mind. My group was able to rapidly draw up multiple porttype ideas with the given parameters of the prompts. In case you forgot,  we are developing a shoe tread to facilitate walking on ice/snow (all terrain) for prosthetic users. By the end of this activity my team was able to come up with a MVP. They chose the easiest and most feasible of the concepts that we can make a crude prototype of. By next class we will have a usable prototype of our tread attachment. It will have velcro straps to connect with the shoe and acchatable spikes on the tread.

Diverge, Converge, Repeat

Class today was quite speaker heavy. Amongst everyone who presented a PowerPoint of sorts, we had 4 different speakers… lots of information to take in, however a few ideas really stood out to me. Initially, I would love to start off with the idea of diverging and then converging. I like to think of this as ideation then analysis. Our readings labeled this process synthesis. We capture our learnings, discover the significance of them, and ultimately create actionable takeaways to move forward with.

One of our TAs presented this concept right before our group activity. It is crucial to let ideas out, having them free-flow and generate one after another. Nonetheless, it is then necessary to analyze these ideas and converge your choices to be able to make a focused decision. Overall, today’s session was an epitome of that. The 4 speakers presented countless ideas and insights, which we then had to prioritize and analyze within the scopes of our projects within the DRES community.  

Accordingly, the two ideas which I converged on by the end of class were customization and accessibility, which yes does seem like the recurring theme for me and my group. John Hornick initially mentioned customization as one of the pillars of 3D printing. Customization allows for individuality and personality to be expressed through utilitarian design, which is an extremely rare combination. Until now, wheelchairs have been viewed as a means to an end, with limited ability for the user to inject his or her own ideation into it.

3D printing encourages individuals to take matters into their own hands and solve problems with an initiative – their own initiative. This individual empowerment is what the final speaker, Jeff Ginger from FabLab honed in on. We were shown the plethora of the design spaces available, however merely 7 were available to the general student population. The rest required some sort of special access. He dubbed this rather useless and inefficient, and frankly I agree. What good are resources if they are not accessible?

Our team looked at this within the scope of wheelchair accessories and creating something which the target community that they will actually want. We want to make it accessible through not only price point, but also desire. This will require analyzing consumer product trends and created marketing campaigns to increase the product awareness once we launch. Design is insignificant if there is not a user desire.  

Finding Challenges, Defining Opportunities

Though we faced freezing weather that blocked the class from meeting in person, it did not stop us from continuing to explore the inspirations that we encountered the past week. With the representatives of the Milestone Studio Labs on a video conference with the class, we continued to brainstorm as a team regarding several ideas that we thought would improve someone else’s quality of life. From the stories that our mentors shared, we realized the significance of affordability and accessibility, which is why we decided that those two factors will be the center of our design. Whatever it was that we were designing, we wanted to ensure that it would be accessible to the people who we were designing for.

With that in mind, my team and I came up with three ideas that we possibly would want to explore further throughout the semester:

  1. Snow/sand tracks for wheelchairs
  2. DIY wheelchair
  3. Shock-absorbing wheelchair

These ideas were inspired by the mentors and the stories that they shared last week. Although with their experience and knowledge, they are able to find ways to get around these problems, we wanted to make the process easier for them. As our professor emphasized, we were not trying to solve their problems. We wanted to help with improving the process and making it easier.

Example of a wheelchair sand track (source)
Example of a shock-absorbing wheelchair (source)

When we shared these ideas with the representatives of Milestone Studio Labs, they were very supportive, providing constructive feedbacks that raised our confidence. However, what I found to be even more helpful came after that. They pushed us, as a team, to identify an opportunity that we wanted to explore and design for. That is when I realized that without having a clear goal, the opportunity that we are pursuing after, we would not be able to design an effective product. I was ready to jump into designing a product when we haven’t even defined clearly the opportunity that we were hoping to address with the idea.

To identify an opportunity that we wanted to explore as a team, we went back to our core factors: accessibility and affordability. That is ultimately what we really wanted to provide for the people in need of a wheelchair. For this reason, we decided to explore the DIY wheelchair idea further. We wanted the users to be able to customize and replace the parts of a wheelchair as necessary. However, we also recognize the challenge with this idea. With the time and resources allotted to us, we probably will not be able to create a whole DIY wheelchair, which is why we are looking to begin with a part of a wheelchair that commonly requires a replacement. To identify such a part, we will need to do more research and talk with our mentors to gain an understanding, but now that we have the opportunity that we want to explore clearly defined, I am looking forward to where the design will lead to.

If It’s Not Broke, Use It To Create Something New

Walking the same path I’ve anxiously trudged many a time before, I felt a little bit disappointed. I had signed up for this digital making course to learn new things and find ways to stay curious in my field. Yet, everything we had done so far was so familiar to me: the slight sweat building up from the far walk to the DRES testing center, the awkward stillness of its lobby, and quickly redirected glances to avoid eye contact with the strangers you’ve been thrown together with in the class; all of this was familiar. What was unfamiliar was our descent from the first floor to the wheelchair sports training room and the brief retelling of the history of wheelchair sports told to us by our mentor, Adam. What was unfamiliar was learning about how someone who had taken the same class as us mere years ago now had a multinational company whose product had made a significant impact on sports technology. It was incredible learning each individual mentor’s story and the way they made the most out of what they had, using existing technology in unique ways to not just make a profit, but make an impact. Hearing about Jenna and Ron’s struggle to become an athlete, I couldn’t help but relate to the yearning they experienced, having had to stop my own sport, track, due to chronic shin splints.

An idea for using track spikes and rubber soles to create a lighter shoe with traction came from Jenna’s trouble with the black ice on campus.

This is all to say that the whole experience of interviewing experts with experience in disability related products was an especially empathetic and inspiring experience for me. Throughout the course of the interviews, their emphasis on affordability and accessibility inspired many ideas in me to help solve not only problems they brought up about physical disabilities but also problems that my friends and I – who have mental disabilities – experience daily. Given the stigma against such disabilities, the budget constraints of helpful projects tend to be lacking; what really sparked my brain in the interview was all the ways that the experts we talked to innovated creatively through utilizing existing objects and ideas to create solutions to completely unrelated problems. As a business major interested in consulting, this emphasis in cost effective innovative solutions is a particularly interesting mentality that I will carry with me into future problem-solving situations. I had been thinking of innovation in terms of creating new things completely from scratch, but moving forward, I will be keeping the ideal of adapting old inventions to newer and more modern, salient products.