This week, instead of holding a regular class, we had an opportunity to come together with the rest of the Make-a-thon participants. Make-a-thon is a 3-day capstone event for our course, where the goal is to develop a working prototype of the idea that we have been working on over the semester by the end of it. Just like any other make-a-thon or a hackathon event, there will be a panel of judges to select the best prototype/idea, and prizes, including a 3D printer, will be given out. What got me excited about this event is that it is not only us, the Digital Making Seminar students, participating in it but there are students from the Accessibility + Design course, as well as other design and making courses and programs across the campus who will be participating in it. With everyone working on the theme of accessibility, I am glad that this event is open to more people and hope that it will continue to expand over the years.

It was exciting for me to see a room full of participants and the mentors, all buzzing with various ideas. With so many people present, I could not wait to see the different ideas that they were exploring and what would come out by the end of the event.
Getting Inspired by the Mentors and Expert Users
Another important part of the meeting was being introduced to new mentors/expert users and hearing their stories. One of the most inspiring stories that I heard was from John, an expert user, who has conditions that do not allow him to have the necessary grip strengths on his hands to pull a sock apart to put it over his foot. He shared the challenge of this as well as how he overcame it. His solution was to attach three loops around the neck of the sock, through which he can insert his fingers and pull it over his foot. It was an extremely simple, yet brilliant idea.

This reminded me of the phrase “simple is the best” and made me reevaluate the ideas that my team and I are working on. To ensure that our product is usable by a large user base, we need to make sure that the idea is simple and clear enough that it can be used easily. As an idea develops and makes progress, I think it is very easy to lose the initial goal or a mindset that the idea was developed from due to the excitement and the desire to do more. However, since the ultimate purpose is to allow the users to use the product easily, we always need to be conscious of them. John’s story inspired me to look around the daily objects to see if they can be modified to help with the opportunity that my team and I have identified.
Team Rotam
With the new inspiration and energy from the participants, my team and I gathered during the breakout session to talk about our ideas further. While discussing, we realized that we have several ideas but it would be more helpful to have them be tangible to determine whether they are viable options or not. Therefore, we are looking to develop on the ideas further and create a few low fidelity prototypes of each to test them out. We expect challenges from transferring our ideas to tangible products, but we are also very excited to see how they will turn out. We believe that with tangible prototypes, we will also have an easier time demonstrating our ideas to Ryan to receive his feedback, which is why this is very important.

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