“Fail Early, Fail Often”

This is not the first time I heard someone say “it’s okay to fail.” I have always been told that as long as you learn something from the failure, it is okay to fail. But honestly, I would still rather not fail at all. I always thought that phrase was something that is easy to say but hard to put into action. In fact, I don’t like a failure so much that I would rather not try if I knew I was going to fail.

However, as I applied to be part of the course, I knew that I would need to have a different mindset if I were to be a part of it. When designing and creating something, you are bound to fail. I believe that if you don’t fail while creating, you most likely did not take enough risk. There is probably nothing innovative about it. Even with this understanding, I knew I would have difficult time coping with failure.

As if the professor knew this challenge that I was facing, learning from failure was one of the mindsets that we learned when the course began. However, it was the same thing that I heard before – how we should celebrate the lesson learned from the failure. But I wanted to hear more about it. I needed someone to convince me that you can eventually achieve success by learning through failure. This week, the professor invited Michael Hansen from EarthSense to do that exactly.

Michael Hansen from EarthSense talking about the importance of failure and learning from it

Michael shared about his journey through a startup business called EarthSense. The company creates a small autonomous vehicle that the farmers can use to collect data on the traits of the plants in the fields. Currently, they have a working model that can successfully collect the data for the farmers, but in order to create a working model, he had to go through many failures, especially during the design phase of the product. He would design a prototype, test it, learn about what is working and what is not, reiterate the design, and continue the process.

What I found interesting in his presentation is that in a way, he was telling us that there is a “correct time” to fail. This so-called correct time is when the product is in an early prototyping stage. The reason behind this is that the earlier you fail, the smaller the cost of failure is. Thus the reason he was telling us “Fail early, fail often.” I appreciate this mindset as he was saying that it is okay to fail early since the cost is low, but as you reiterate and continue the process, you should fail less and less. To me, that is more convincing than simply saying that it is okay to fail as long as you learn from it. Yes, indeed learning from failure is vital in creating a better design, but at some point, you should stop failing, right?

3D Printing for the First Time!

During the second part of the class, we had an opportunity to get into a team, come up with a name for the team, and design a logo to represent it. Just coming up with a name itself was already challenging for us. As soon as we gathered as a team, everyone, including myself, was claiming how bad they are at coming up with names. To solve this problem, we started throwing out what we were working with throughout the project in order to get inspiration: accessibility, affordability, wheelchair… and then one of the team members got it. ROTAM. It means wheel in Latin, which we thought was perfect since our goal is to improve the wheelchairs somehow. We even came up with a design immediately. We were going to have ROTAM with the O replaced with a wheel of a wheelchair. Unfortunately, due to the time constraint, we could not transfer that exact design into a 3D printed model.

Ultimaker 2 at work 3D printing the team logo
3D printed model of the team logo

It was very exciting for me to see that the 3D printing worked. The whole process felt more realistic now that I had an experience going through the designing, transferring the design into software design, and 3D printing the design to have a tangible model by the end. Although it will be way more challenging to do this for a wheelchair part that can actually be used, I am excited to see the potential that it holds.

Finding Creative Confidence and Inspiration

Finding Creative Confidence

One of my biggest concerns of taking the Digital Making Course is my ability to be creative. There is so much fuss around the world about needing to be innovative; about how we should be changing the world. However, I never truly believed that I have the ability to leave such an impact through a creative idea. This lack of confidence caused me to feel nervous about the course. Yes, I wanted to learn about the overall process of designing a product. Yes, I wanted to learn how to use computer-aided design (CAD) software. Yes, I wanted to learn how to use a 3D printer and successfully be able to print an object. But I wanted to do more. With the help of the mentors, the professor, and the fellow students, I wanted to design a product that will bring a positive impact on someone else’s life. Yet, how am I supposed to do that when I do not even believe in my ability to do so?

Thankfully, the course began with learning about different mindsets necessary to be a successful designer, one of which was “Creative Confidence.” The concept of this mindset is that a designer needs to believe in oneself’s ability to have big ideas and act on them. Throughout the journey of designing, there will be many ambiguity and failure, but that doesn’t mean I should give up. I just need to continue to explore different ideas and learn from the failures. It may be easier said than done, but learning about such mindsets allowed me to be less nervous and be more excited about the journey.

Finding Inspiration

With my upgraded mindsets, I was eager to meet the mentors and learn about their stories. I was ready to be inspired. The meeting began with Adam, who showed the class around the Disability Resources & Educational Services (DRES) facility.

At DRES facility, you can find a wall of Paralympians who have competed in wheelchair racing.

It was amazing to see the training equipment that is used, a timeline of racing wheelchairs showing the evolution hanging from the ceiling, and a workshop where innovative ideas to help the athletes come to a reality. Along the tour, we were introduced to Ariel, who shared her story of 3D printing the wheelchair racing gloves and distributing them around the world at a more affordable price for the customers. Afterward, we were introduced to Ryan, Jenna, and Ron, who openly shared about their experiences with wheelchairs, prosthetic legs, and meeting others with similar experiences.

Even before meeting them, I knew that I would gain inspiration from them. But they surpassed my expectations. I wasn’t aware how much of an inspiration they would provide. I felt that every single experience that they shared were valuable, leaving me frantically taking notes throughout the whole session. One of the most important points that were brought up during the conversation was the problem of affordability. It is mostly not the technology or the idea that is lacking in today’s word, but it is more so that these innovative products are not really affordable right now to the majority of the people who they are created for.

From the conversation, I was able to immediately come up with several ideas that I would like to explore down the road. Not only did it raise my eagerness to dive into the project, but it also raised my confidence. Unlike my worry before, I was already developing multiple ideas, demonstrating that I am more creative than I think.

The conversation also changed my perspective about innovation. It’s not about changing the world. Rather, it’s about improving someone else’s world. Even if it makes a difference in a few people’s lives, that is completely fine. As long as you design for the people and create an idea or a product for them to improve an aspect of their lives, you are an innovator. After all, isn’t that what human-centered design is all about?

Week 2 Reflection –Inspiration at DRES

In week two, we met our mentors at DRES (Disability Resources and Educational Services). As I visited DRES and heard mentors’ stories, I was touched by many points.
The first thing that stood out to me was the mindset of this course. We called those people who were going to participate in our projects mentors instead of users. This seemed to be a small wording difference, but it implied different meanings: through the projects that we are going to work on for the semester, we are not working towards helping people who have needs or need our help; instead, we are learning from the experts who have more experiences than us. This is something that I have not thought about. Previous to this class, I have taken some marketing classes and a design thinking course, whenever we talked about the targets, we were using words such as users or customers. Although we talked about the importance of customization and strived for tailoring the ideas, products or services to the targets, we were using the mindset that those people need us to fulfill their unmet needs and wants. This made me ignore the fact that those people had more experiences than me in their lives. As I saw the athletes training, I realized that they were stronger and more perseverant than me, and what I am aiming to do should be learning from their experiences and coming up with something that can radically impact someone rather than some minor modifications that don’t matter much to people.

Another thing that moved me was the evolvement of the sports chair. In the room that athletes conducted training, I saw previous versions of sports chair hanging on the ceiling. I was surprised to see how the sports chair changed from very similar to the everyday chair to distinct from the everyday chair. Living in modern life, it seemed natural to me that what people used should be useful and excellent. Seeing all the sports chair reminded me that Rome was not built in one day; what we experienced today resulted from many people’s time and efforts. Just like the “iterate, iterate, and iterate” mindset in human-centered design, I should continually think of ways to improve the work to enhance people’s life. The sports chair also reminded me of the significance of “empathy,” another mindset of human-centered design. Adam, one mentor of our course, shared with us the story of how sports chair evolved throughout the years. In the beginning, the sports chair was designed by companies that didn’t consider the needs of the athletes. Thus, the sports chair had many issues that were not user-friendly. It was athletes who were using the chair pushed the design to be more friendly and useful. When I design in the future, I should always remember stepping in others’ shoes and empathizing with other people’s perspectives.