Week 10 Summary: Make-a-thon Pre-Event

The ultimate goal of the Digital Making Seminar course is to create a functioning prototype of whatever it is that each team is working on by the end of the Make-a-thon, taking place from Friday, April 12th, 5:00 pm to Sunday, April 14th, 2:00 pm. What makes this event so exciting is that it not only involves the Digital Making Seminar students but also the students from Dr. Deana McDonagh and Jim Kendall‘s studio class as well as Jeff Ginger‘s Marketspace class. Although the point of the event is to provide the space and resources for the participants to make their ideas come to reality and not to compete against each other, because many external people see the value of what we are doing, we have judges, sponsors, and expert users and mentors to guide us through the progress.

As the date of the event approaches, Dr. Vishal Sachdev, our professor for the course, set up a pre-event, where the participants came together to meet each other as well as some of the mentors and expert users. The pre-event began with the introduction of the make-a-thon with details regarding the schedule and the resources that we would have access to. From the Fablab to Architecture Annex on campus, we are fortunate to have been provided with access to many resources. We are all very excited to utilize the resources to develop on the ideas that we have worked on so far throughout the semester.

While sharing the details of the event, Dr. Sachdev, as well as Dr. McDonagh, reemphasized that the purpose of the event is to design with the expert users and mentors in different opportunities that have been identified. We are not solving any problems or challenges. It is critical for the participants to remember this as we want to constantly keep the users in our mind while constructing prototypes and receive feedback by working with them.

After going through the details of the event, we were introduced to a few of our mentors and expert users as well as new ones. Each one of them took the time to introduce themselves, sharing their stories to inspire us.

John and Isaiah, two of the new expert users that have been introduced, shared how they adapted to the struggles that they faced. For example, John, whose condition does not allow him to have enough grip strengths to use his fingers to pull apart a sock to put over his foot, kindly demonstrated the solution that he found for it.

John’s sock which has been modified to fit his need.

As pictured above, with help from his mother, he simply had three loops sewed around the neck of the sock, allowing him to insert his fingers through them and to tug on them. This simple, yet brilliant idea inspired many of us, encouraging us to think of simple ideas and to look for inspiration from the daily objects. We realized that by doing that, we will be able to come up with things that many users would have access to and find easy to use.

Steve, a representative of Clark-Lindsey, also shared the stories of the residents and their needs in the local retirement community. From the challenges of holding the phones to video chat with the family to the danger of falling due to dementia and pre-Parkinson’s disease, he shared how we can leave a big impact on many different types of users through this event. This sharing inspired some groups, such as the team that is working on developing a product to help the people with prosthetic legs to improve the balance to do yoga, to think of ways to expand the user base.

Afterward, we were provided with opportunities to talk with the expert users and mentors to ask questions and to receive feedback on the ideas that we have been developing throughout the semester. Some teams were also able to talk with students from other classes to see if any of them would be interested in joining the team.

As we continue towards the make-a-thon, most of the teams are moving into the prototyping phase. So far, we came up with many different ideas and developed on them, constantly receiving feedback from the expert users. However, we understand that there will be different challenges that will arise when we try to make the ideas tangible, which is why prototyping is important. From low fidelity prototypes to 3D designing through Fusion360 and printing the product, we will be experimenting with different ways to develop the prototypes. We are all very excited to continue to work on our ideas and look forward to presenting them during the make-a-thon!

Week6: First Touch in Fusion

Fusion 360 – Phone Holder Modeling

Prior to this week’s class, we had a pre-class assignment that introduces us to the Fusion 360. The video we needed to watch guided us, step by step, in creating a box assembly. I followed the steps and created a part of the box assembly. I found that the shapes with the shortcut keys are extremely useful and fast when we are using fusion 360 as compared to the tinkercad.com.

In this week’s class, we had a guest speaker from the Autodesk coming in to teach us how to use fusion 360. We had a hands-on experience of creating 3D models using fusion 360. The guest speaker led us through designing our own cell phone holder step by step. I was very excited about this type of hands-on experience because the hands-on experience is when we can actually learn how to use the different types of software and technology for our project and our future use. I believe that this learning session of 3D modeling will be very useful for our team when we get into the designing and prototyping stage for our project.

Fusion360 3D Modeling & Printing Record

“How might we …” – Question Generation

In the later one-third of the class, we went back to generating insights for our project. We selected three of the major themes that we decided are important in defining our challenge. Then we selected three insights under each theme we identified. According to these insights, we converged to the most important three and formulated a “How might we …” question for each of the insights. All of these questions aggregated together help us define our major challenge and what we need to work toward. I think this activity of design thinking makes us form a better understanding of our intended users as well as the challenge because we were able to brainstorm all the insights we have and aggregate them to form meaningful themes. Through these meaningful themes, we were able to organize what we observed to what we need to solve in reality.

At the end of this design thinking activity, we (our team) come to the conclusion that we need to design a product that will both help the users with prosthetic leg both be able to keep their stability and have the ability to slide. This product needs to help during standing poses (yoga) and not get in the users’ way during the grand poses. Since the product is designing for users with a prosthetic leg, one of the most important ideas is that the users want to look normal and not be different from others. Then designing a product that can both help a prosthetic user stay in balance and be subtle during classes to not draw attention would be extremely important.

Continuing with our project, we will continue to try to reach out to the experts and organizations we found online for the research. We hope to gain more insights to help us generate more ideas and understand our challenge better by continuing with our research. I am also looking forward to learning the tools we have access to and having hands-on experience on the tools in the fab lab starting next week.

Finding Challenges, Defining Opportunities

Though we faced freezing weather that blocked the class from meeting in person, it did not stop us from continuing to explore the inspirations that we encountered the past week. With the representatives of the Milestone Studio Labs on a video conference with the class, we continued to brainstorm as a team regarding several ideas that we thought would improve someone else’s quality of life. From the stories that our mentors shared, we realized the significance of affordability and accessibility, which is why we decided that those two factors will be the center of our design. Whatever it was that we were designing, we wanted to ensure that it would be accessible to the people who we were designing for.

With that in mind, my team and I came up with three ideas that we possibly would want to explore further throughout the semester:

  1. Snow/sand tracks for wheelchairs
  2. DIY wheelchair
  3. Shock-absorbing wheelchair

These ideas were inspired by the mentors and the stories that they shared last week. Although with their experience and knowledge, they are able to find ways to get around these problems, we wanted to make the process easier for them. As our professor emphasized, we were not trying to solve their problems. We wanted to help with improving the process and making it easier.

Example of a wheelchair sand track (source)
Example of a shock-absorbing wheelchair (source)

When we shared these ideas with the representatives of Milestone Studio Labs, they were very supportive, providing constructive feedbacks that raised our confidence. However, what I found to be even more helpful came after that. They pushed us, as a team, to identify an opportunity that we wanted to explore and design for. That is when I realized that without having a clear goal, the opportunity that we are pursuing after, we would not be able to design an effective product. I was ready to jump into designing a product when we haven’t even defined clearly the opportunity that we were hoping to address with the idea.

To identify an opportunity that we wanted to explore as a team, we went back to our core factors: accessibility and affordability. That is ultimately what we really wanted to provide for the people in need of a wheelchair. For this reason, we decided to explore the DIY wheelchair idea further. We wanted the users to be able to customize and replace the parts of a wheelchair as necessary. However, we also recognize the challenge with this idea. With the time and resources allotted to us, we probably will not be able to create a whole DIY wheelchair, which is why we are looking to begin with a part of a wheelchair that commonly requires a replacement. To identify such a part, we will need to do more research and talk with our mentors to gain an understanding, but now that we have the opportunity that we want to explore clearly defined, I am looking forward to where the design will lead to.